The Bad Batch Episodes 13-16 Review
Why is it over Already!?
Welcome back to The Wolf Den! Ugh, this is an article I’m so upset to write, because this season is already over! Can you believe it? It feels like we just got the Batch, and now they’re already gone! Now, we did get an official confirmation for season 2 over on Twitter, and that’ll be releasing sometime in 2022, but wow, I did not expect this first season to end so quickly, and I definitely didn’t expect it to end like this. Well let’s just cut to the chase, and jump straight into it.
Episode 13: Infested
Um. Okay? To start off, why exactly is this the episode we got right before War Mantle? Wait, War Mantle, or War-Mantle? I think it’s War-Mantle. Anyways, this was such a weird episode. I’m fine with filler, but wow, this was so completely unrelated to what I, and a bunch of others expected. I thought we’d get some sort of episode where we see the crew on the run, but I guess not. Anyways, let’s start. We start this episode with the Batch getting off the Marauder on the planet of Ord Mantell, where they discuss a mission they’ve just completed for Cid (something that happens off-screen). Echo’s frustrated that Cid failed to mention that the mission would be dangerous, as the area was swarming with Gundarks, a creature previously seen in The Clone Wars. Of course, Wrecker doesn’t seem to mind it much. As the squad heads into Cid’s parlor, they notice a lot more patrons than they’re used to, with many of them wearing similar outfits and helmets. This catches the crew off-guard, but Hunter reels everyone in, telling them it’s not their problem. They head into Cid’s office, and find an odd Devaronian man (a horned, humanoid alien species, very reminiscent to that of a demon or devil) sitting in Cid’s seat, stroking Ruby, the weird lizard dog creature we saw quite a few episodes ago. He’s flanked by a few guards, wearing the same outfit as many of the other patrons within the parlor. Things get heated between the Batch and the man’s guards, and the man reveals to them that the parlor is no longer Cid’s, but it’s now his. When the crew asks where Cid is, he says, “She’s out,” but lets them know that he provide them a couple of jobs. Hunter says they’ll think about it, and we see the crew exit the parlor, with Hunter saying they need to leave Ord Mantell. Omega isn’t a fan of this idea, and instead opts to save Cid, worrying for her safety. The conversation ends pretty quickly when we hear Cid herself in the background, clearing her throat. She stands in the entrance of the Marauder, saying, “Nice to see once of you cares.” When Cid and the crew enters the ship, we get to see our two favorite cantina patrons, Bolo the Ithorian, and Ketch the Weequay playing a card game on top of the ship’s gonk droid’s head. Pretty funny. Cid explains to the crew that the Devaronian is named Roland, a client who is also the son of a crime boss named Isa Durand. Now, that name currently means nothing, but maybe in the next season we’ll find out why that’s important. Long story short, Roland sucks, so he took Cid’s parlor by force, now claims it and Ord Mantell as his territory, and they need to take it back. Cid’s plan is to use an underground mining cart system which somehow leads directly underneath her office, steal a shipment of his (which is a few crates of something called spice, which is basically an illegal drug), and take it back to the Marauder. Roland’s clients are none other than the Pyke Syndicate, which is a dangerous gang both seen and mentioned in various Star Wars projects. By stealing the spice, Roland will seem unreliable to the Pykes, and the parlor will clear out so Cid can take it again. Simple.
Cid and the crew head to a sewer cover, jump down its shaft, and board two abandoned mine carts. Cid makes sure to warn them that they need to be extremely quiet. She tells them that instead of using the motors which would accelerate the carts, they need to use the manual levers that slowly and quietly move the carts. They pump and pump their way to a big door, which separates them from the main mining area. She warns them to be quiet, as they don’t want to, “wake the hive.” Creepy. Wrecker forces the door open, and they start their journey. Along the way, Wrecker hears some wings fluttering and some faint screeching, and drops his flashlight all the way down into the deep mine, which is covered in webbing and holes. They hear more screeching as the hive reacts to the sound, but the hive eventually quiets down, luckily. They finally make their way underneath Cid’s office, and Tech wonders how they’ll get in without alerting the guards. Cid assures him she has a plan, and presses a button on some sort of signal device she has. We cut to the inside of the parlor, where we see Ketch enjoying a drink and a snack called Mantell Mix, a favorite of Omega and Wrecker’s. He receives the signal, and starts to stare at Roland and his guards, who are preoccupied in a conversation and their drinks at the main bartending area. Ketch gets up and casually strolls behind them as he snacks on his Mantell Mix, but starts purposefully dropping some on the ground, which catches Ruby’s attention, who’s sitting on another stool next to Roland. She jumps down and starts following the trail that Ketch leaves behind, and it leads her all the way outside, where we see Bolo slam a cage over her. She squeals, and the squeal alerts Roland, who immediately gets his guards to follow him outside and find Ruby. This gives Cid and the squad the chance they need, so they climb up into the office, steal the spice, and bring it back to the mine carts. To wrap this bit up, Bolo and Ketch make a run for it when Roland’s guards find them, Roland gets Ruby back, but when he and his guards get back to the office, they notice the open shaft in the floor, so the guards give chase, obviously lose, but we finally see the hive awaken when one of the mine carts falls down into the mine. The crew is swarmed with these gross looking insect creatures, who steal their crates of spice for some reason, and the crew safely escapes them. I gotta say, this episode was extremely boring, so to cut to the chase, we see the Pykes hold Roland hostage due to his inability to deliver, Roland snitches on Cid and the crew, so the Pykes hold Omega hostage until the crew returns the spice, the crew flies over to a convenient open area which has the main mining area, Cid and Wrecker rappel down to get the crates, they wake the hive again, Tech makes a powerful flashbang to make the hive fly away (he found out they hate light), and the crew safely returns the spice to the Pykes. Since the Pykes apparently hold grudges, they decide to cut off one of Roland’s horns, and Roland just decides to leave since he sucks at being a gangster. End of the episode.
Um? Like… hm. I really don’t know what to say. Don’t get me wrong, this wasn’t necessarily a bad episode, but why is this the episode we got NOW? I figured we would’ve seen the tension between the Empire and the Kaminoans reach an all-time high, kicking off the Kaminoan uprising, but no. Instead, we see a forgettable character become a slight problem for the crew, the crew is hired by Cid yet again, they run away from a bug colony, aaand they manage to kick out the slightly problematic character. I mean really, that’s all that happens. If I can only use a few words to describe this entire episode, it would go like this: Bad guys. Drugs. Lizard dog. Bugs. Success. That’s it. That’s literally it. I can only hope that this isn’t something we’ll always have to deal with in this series, because it really seems that they didn’t know what to do here. The Kaminoan uprising would’ve been the best way to end this season, by stretching it along four entire episodes, but nope. Bugs and drugs. Wow. That’s terribly disappointing. Not a horrible episode, but honestly disgusting placement with a pretty lackluster plot point. Weak, and super pointless.
2 out of 5.
Episode 14: War-Mantle
Guys, it is with a hyphen. It’s not War Mantle, it’s War-Mantle. That really did stay on my mind for a while, I’ll be honest. Anyways, after that boring episode, we’re finally here! Project War-Mantle is here..! I guess..! I mean, it makes sense, but it was a tad bit mediocre. Anyways, before I already start bashing it, let me start the rundown. So we start this episode in a dark forest, where we see a clone trooper wearing a diaper- I mean wearing an interesting set of armor running away from some vicious dog-like aliens, which look to be the same ones the Tusken Raiders have on Tatooine, which are called massiffs. The clone places are series of devices all throughout the forest as he runs, before he is surrounded by massiffs and other clones who stun him, and drag his unconscious body away. We cut to the Marauder in hyperspace where we see the crew being contacted by the good ol’ Captain Rex. Rex cuts straight to it, and asks the crew for some help. He informs them of a distress signal he received from an old friend of his (the clone we saw in the beginning), and asks them to help the clone. Rex quickly sends them the signal, and they lose contact. Tech identifies the clone as CC-5576, and discovers his signal came from a planet called Daro, a place that isn’t known to be inhabited or settled on. The crew discusses the risk and potential danger of this mission, but Echo defends Rex, saying he wouldn’t ask for help if it wasn’t urgent. There’s a funny scene here where we see Tech and Omega put in their own input, and Wrecker continues to change sides with between the crew members as they make their points. Hunter eventually agrees, and we quickly cut to Kamino, where we see some Star Destroyers hovering over the city. Crosshair and Admiral Rampart discuss the “operation”, but we then see Crosshair quietly ask about the Kaminoans. Rampart asks him to keep an eye on them “until the time is right.” We then cut to Nala Se, who’s walking alongside a young batch of six clones. One of the young ones asks if they’ll still be soldiers, and Nala Se assures him. This is interesting, because I’m thinking that these young clones go on to become Purge Troopers, which are actually highly trained Imperial soldiers who are trained to hunt down and execute any remaining Jedi. We first saw them in Star Wars Jedi: Fallen Order, but it was revealed in the Darth Vader line of comics, that some of them are indeed clones. Back to the show, we see Nala Se hurry along the young soldiers, and we see Lama Su take Nala Se into a private room. He informs her that their contract has been terminated by the Empire. As the two discuss their future, Lama Su instructs her to gather all essential cloners and scientists, as he arranges for their departure. Yikes.
We cut to the Marauder jumping out of hyperspace, and see it make its landing on the forest planet of Daro. Hunter, Tech and Echo move ahead, while Hunter instructs Wrecker and Omega to stay with the ship. They eventually realize that there’s something inside one of the nearby mountains, and when they finally make their way to the top of it, we see a massive hole in it, with a facility built inside of it. They take cover as a shuttle flies overhead and lowers itself into the facility. They move forward to get a closer look, and see it fly inside the facility below, and when Echo pulls out a pair of binocs (binoculars) to zoom in, we see a few standard clone commandos, with a few squads of interesting looking troopers behind one of them. Later on, the three make their way to the top of an elevator, and ride it down until they need to jump onto another platform, which is near where the target clone is being held captive. They sneak their way past a clone commando and his squad, and Echo uses his mechanical arm to use the nearby Imperial system to locate the clone. Echo notices within the system, that there’s a reported 50 clone commandos, alongside 1,000 TK troopers. For those of you don’t know what a TK trooper is, they’re actually stormtroopers. This is a part of Admiral Rampart’s Project War-Mantle, where we're beginning to see enlisted soldiers replace clone troopers. Echo eventually finds the clone’s location, and they head over that direction. We see the three eventually find the imprisoned clone, and when they reveal that they were sent by Rex, the clone gets comfortable enough to reveal his name. It’s actually none other than Captain Gregor, the brave clone commando we saw sacrifice himself for the Republic in The Clone Wars, but we see him as an old man in Rebels as well. As the four sneak around to find their way out of the facility, Gregor reveals that they actually made him an instructor in that facility. The team blasts their way through the facility and make their way to an elevator. Inside the elevator, Gregor reveals to them that the TK troopers are soldiers from all over the galaxy. They’re endless, and they’re meant to replace the clones, who are soldiers of a Republic that no longer exists. It’s a sad thing to hear, but we of course knew this would happen. When the elevator door opens, we see the man. The myth. The legend himself. We see my boy RC-1262, Scorch, from the super popular Star Wars video game, Republic Commando. Dave Filoni, man. Dave Filoni. Anyways, let me stop my fan boying, and I’ll wrap this up to avoid too many spoilers. The facility is on high alert as they search for these four rogue clones, so the four have to shoot their way through waves of TK troopers (who are all wearing armor designed to look exactly like Ralph McQuarrie’s concept art for the stormtroopers for the first Star Wars film) and clone commandos. They contact Omega and Wrecker, who fly over to the side of the mountain where the four clones jump from the facility to the inside of the ship. When Hunter goes to jump, he unfortunately slips, falls all the way down through the trees, and lands on the ground, where he’s surrounded by TK troopers, clone commandos, massiffs, Republic gunships, and Scorch, who’s literally in command of all of them. Omega cries as Hunter orders them to fly away, and unfortunately, we see the Marauder take off into hyperspace. When Hunter is locked up in the facility, we see him come face to face with none other than Crosshair, who hoped for the whole squad, but says he’ll do. End of episode.
Man. This episode was pretty good. I know I bashed it a little in the beginning, but it was pretty good. I called it a little mediocre, just because nothing super significant happened here, so I was hoping for something a little more surprising just to wash the bad taste of the last episode out of my mouth. But, I will say, the way this episode played out, I was still very impressed. I’m so happy we got to see Scorch again, it was really cool seeing the first wave of stormtroopers (only called TK troopers for now) be designed to pay homage to Ralph McQuarrie’s concept art of the stormtroopers, and it was great to see Gregor again. I think I’m only a bit disappointed just because I know that more could’ve happened in this episode if the last one actually made sense to the current plot. It really is weird to jump from the Bad Batch on Ryloth, rescuing Hera and her family in episode 12, to randomly seeing them take down a garbage, drug selling gangster, to now going back to rescuing important characters. I just find that odd. But overall, I am pleased with this episode. It wasn’t necessarily amazing, but it was some pretty good backstory, albeit a little bit rushed since the last episode wasted time. I don’t mean to be salty, but boy, this whole War-Mantle concept could’ve been longer if that last episode wasn’t so out of place. This episode though? Pretty good. Rushed, but pretty good.
4 out of 5.
Episode 15: Return to Kamino
…Uh oh. I know, I seem salty in this article, but I promise, I’ll explain my salt in the final thoughts section. But man, what’s going on here? They’re starting to drop the ball again, and it makes me a little worried for season 2’s plot. Let me not get ahead of myself, I apologize. Anyways, we start the episode off with Hunter being handcuffed on-board an Imperial shuttle, where’s he’s being watched by a few of Crosshair’s elite troopers. We see Crosshair himself come from the front of the ship to the main area, where Hunter asks him where their going. Crosshair says he’ll find out soon enough, and takes Hunter’s comm device and activates it. Hunter says the Batch will know it’s a trap, but Crosshair knows they’ll still come. We cut to Ord Mantell, where we see Echo fixing the Marauder while Omega paces back and forth and continues to worry about Hunter. Echo has to reel her in and calm her down, making sure she focuses on helping him fix the ship to go rescue their brother. We see the crew get back on the ship, with Wrecker letting everyone know Gregor is with Cid, while Tech notices that Hunter’s comm device has been activated. He lets them know that Hunter is no longer on Daro, while Omega asks where he is. We find out the implied answer ourselves when we see the Imperial shuttle make its way to Kamino, The shuttle lands in the city, and is approached by TK troopers and Admiral Rampart. When the shuttle opens up, Hunter is escorted out, and Rampart makes sure that Crosshair remains on schedule. When Crosshair and his squad escorts Hunter out of frame, one of the elite troopers quietly speaks with Rampart about Crosshair’s motives with his old squad. Rampart instructs her to keep an eye on him. Basically, it seems that Rampart is starting to turn on not just the Kaminoans, but he’s also finding less and less uses for Crosshair. He’s already threatened Crosshair about his uselessness, and now we see Rampart being accompanied by TK troopers instead of clones. Things are definitely gonna heat up next season. Moving forward a bit, we see the Marauder flying its way to Kamino, but to an area not guarded by Imperials. Tech follows Omega’s given coordinates, but it only places the ship directly over the sea. Omega reassures him, and his him lower the ship even lower over the water. Suddenly, a landing platform appears underneath them, allowing them to land safely. When the exit the ship, they wonder how they’ll enter the city. Omega walks towards the edge of the platform, where a part of it suddenly opens up, and reveals a transport that hovers its way through a long, underwater tunnel. When Tech asks Omega how she knew about the tunnels, she reveals that the transport system is for Nala Se, and the other tunnels lead to other parts of the city. We cut to Crosshair and Hunter, where Hunter informs Crosshair that the Empire is clearly phasing out clones, and we really see just how much of a pawn Crosshair is, as he seems to genuinely not care. He directs him into a scanning room, where one of Crosshair’s troopers reveal that they discovered the Batch, but can’t properly locate them. Crosshair says they’ll show up, because they don’t leave one of their own behind. Most of the time. Ouch.
We cut to Omega and the Batch finally making their way into the facility. The room they enter, as explained by Omega, is actually the lab where she was created. Even the Batch had their mutations enhanced in that lab. Pretty cool. Omega says she was there as well, implying she saw them being experimented on. We see Echo eventually tap into the system, but he notices that all of the files have been wiped. The crew is suddenly on the defensive when they hear some movement nearby. From a dark corner in the room, we see our good old pal, AZI, from aaaall the way back in episode 1. He’s a funny little medical droid that was close with Omega, and also worked with the Kaminoans. He explains that he was in hiding, due to soldiers shutting down the droids and killing any and all who resisted. He explains that these weren’t clones, they were “other troopers”, which we know to be the new TK troopers. All clones have been reassigned and transferred elsewhere. In my opinion, this is something that we as the audience should’ve seen, not told about. This is my issue with these last few episodes, is that we haven’t been properly exposed to the full scale of the down-bringing of the Kaminoans. There was no uprising, no resistance. They were just transported and/or killed without fighting back, and we didn’t see any of it. Lazy in my opinion, but let me skip ahead to avoid too many spoilers in dialogue. Later in the episode, the crew finds Hunter’s beacon, but it’s coming from the floor above them. They leave Omega behind to head back to the Marauder and contact Rex, and they ride a lift to the floor above them. It’s actually the room where we saw them get tested by Tarkin, and they’re surrounded by Crosshair and his elite troopers. They’re forced to drop their weapons, and Crosshair sends one of his troopers to find Omega. This trooper is actually the same one who talked to Rampart about Crosshair, and her name or really, her designation is ES-02. Remember that, because I’m sure she’ll pop up more prominently in the next season. Now, Omega being Omega, she decides to be extremely annoying by not following orders. I like her, but man, she upsets me pretty badly every once in a while. They need to stop writing her this way, because I, and many other people are starting to get tired of it. Anyways, we see Crosshair give Hunter a chance to join him and the Empire, and kinda pulls on some heartstrings as he explains how his squad abandoned him. Back over to Ms. “We need to help them” over here, she decides to tamper with some of the training droids that the Batch struggled with in episode 1 to try and help her brothers. ES-02 finds her, but when we cut to Crosshair, we see him genuinely giving his team a chance by letting Hunter have his weapons. His elite squad gets super confused, and they aim at the Batch, actually verbally disobeying Crosshair’s order to stand down. We suddenly see Crosshair pull a crazy trick shot by firing a single blaster bolt into some sort of reflective panel behind one of his troops, which ricochets around the room and kills his entire elite squad. Oh, and by the way, when the Batch tells Crosshair he’s only bad because of his inhibitor chip, he says he already got it removed. Um. Excuse me? Let me just wrap this up really quick. Anyways, Omega’s droids take the lift up to where the Batch is and start shooting at them, Crosshair teams up with the Batch to take them down, ES-02 escapes Kamino and informs Rampart that Crosshair betrayed his team, and we see a super crazy scene where a bunch of star destroyers start raining fire down on the entire Kaminoan city after Rampart gives the command. The Batch scrambles outside to find an exit, but have no choice to just run back inside the city. End of episode.
Uh… yeah. Here’s my issue with this episode. Issue number one, why didn’t we personally see what happened at Kamino? That’s what we’ve been building towards. and instead, we have to hear AZI just TELL us what happened. Listen, I don’t care what anyone says, that’s just lazy. That is absolutely lazy. That’s something that we absolutely should have seen with our own eyes, this shouldn’t have been rushed just to end the Kamino arc. Ugh. Issue number two, HOW did Crosshair get his chip removed? You mean to tell me that A), he managed to simply discover the chip even though it’s supposed to be a secret thing that the Empire should have been able to continue to cover up, and B), he just simply got it removed? He managed to just get it removed? Really? Let me just ask, how would it be even remotely possible for Crosshair to get his chip removed, if the effects of the chip were enhanced to prevent him from disobeying the Empire in the first place? Not only that, but who in the Empire would have actually removed the chip, becoming the second person along with Crosshair to defy the Empire? See how little sense that makes? Look, this episode wasn’t horrible, but the Crosshair issue and the fact that the Kamino arc has just been rushed like that, honestly made me super unexcited for the future of this show. If this is how they’re gonna handle plot points, then I seriously have to worry for this show. I love these characters so much more than I thought I would, and I became so invested, so to see such an important story get rushed and mishandled like this, it just makes me so disappointed. As a Star Wars fan, I’m gonna watch season 2. As the writer of this website, I HAVE to watch season 2. But, with the way this has just gone down? I’m genuine when I say I’m a whole lot less interested. Or at least, I’m a whole lot more worried. This show started off very well, but with time, it’s slowly gone south. Not a bad episode, but it was a terrible decision to speed things up on us and have important things happen off-screen. That, and everything that Crosshair has said and done here, made absolutely no sense. Oh, and Omega was terrible after she and the Batch split up.
1.5 out of 5.
Episode 16: Kamino Lost
This was an improvement. Not a huge improvement, but at least it was better than the last one. Hoo boy, we’re actually the final episode, this is actually really sad to already say bye to the team for a little while. Anyways, let’s just start. So we start this episode with Rampart, staring out of the windows of his star destroyer, gazing upon the city as it is rained down upon with heavy laser fire. We quickly jump to the Batch, where we see them scrambling for cover inside the facilities. An explosion sends them all flying back, and when some of the laser fire hits the structural support underneath a section of the city they’re in, we see them violently fall and slide down the floor, as the section of the city starts tilting down into the ocean beneath them. As the building crashes into the water and levels out, a door begins to suddenly close, separating Omega, AZI and Crosshair from the rest of the squad. We cut to Rampart’s destroyer, where we see a regretful clone trooper report to Rampart that the city has been destroyed, and all Kaminoan facilities have collapsed into the sea. Back over to Omega and friends, we see AZI power back up, and hover over to Omega to shake her awake. As she finally rises, she sees Crosshair, and at this point, Crosshair is unconscious, and is trapped under some metal beams. The room is slowly filling up with water, so Omega attempts to lift the beams off of him. There’s a funny scene here where we see Crosshair wake up, and AZI tells him he successfully survived the orbital bombardment, but is now about to potentially drown. Way to comfort a pinned down man, AZI. On the other side of the door, Tech is unable to override the lockdown code which separates any flooding section of a facility from any other sections. Wrecker pulls out his massive knife to drive a wedge between the doors in an attempt to separate them. To speed up this segment, Omega’s room fills up with water, but successfully pulls Crosshair from the beams after AZI uses his blowtorch fingers to cut them. Wrecker and the crew successfully opens up the door before the two can drown, and Hunter comforts the scared Omega. Moving on, the crew decides to make their way topside, while Crosshair begins his complaining spree. He does this throughout the entire episode unfortunately, even though they saved him. We then see a shot of this part of the facility finally go down into and under the sea. We see the crew run and run until Omega stops in shock of her one and only home fill with water. It’s hard, but she finally snaps out of it to run to safety with her brothers. Pretty sad.
Jumping ahead a bit, we see this section of the facility finally land on the sea floor, and the Batch wonders what to do next. They run to find shelter when the room they’re in begins to fill with water as well. They ironically find that their old room on Kamino is one of the safest places to be. Wrecker points out the wall where they would scratch in a tally for every successful mission. Crosshair says Hunter threw all of those missions away, even though the Empire CLEARLY just almost killed him. Anyways, an argument pops off between Hunter and Crosshair, and only ends when Omega points out that they managed to conveniently land on top of one of the underwater tunnels. They head out of the room to find a suitable spot to get to the tunnel, and AZI begins to cut a hole with an airtight seal between the tunnel and the floor, and the crew heads down. As they walk through the tunnel, Crosshair begins to mouth off AGAIN, and we hear a faint roaring in the background of the sea. Suddenly, a large shadow approaches, followed by a massive set of teeth and an angry gaze. It swims and hits the side of the tunnel, causing some of the glass to crack. Without power, the tunnels are unprotected, so AZI flies forward and up at the end of the tunnel, where he tinkers with the system to start the power back up. The creatures clamps its large jaws around the top of the tunnel, damaging it further. The tunnel starts filling with water, and the creature is still biting, but AZI successfully powers up the tunnels, shocking the creature with the tunnel’s countermeasures, and successfully separating the flooded part of the tunnel from the upper tunnel area. The crew climbs up and out of the tunnel into the same room where Omega spoke of her creation. When Crosshair questions how Omega knows about their enhancements, Tech points out that Omega was created before them, technically making her older than them. They walk out of the room into an area where they notice that the tunnel which led to the Marauder is completely destroyed. They cleverly decide to use explosives to destroy the window, and use the medical capsules in the room as airtight chambers that would float them up safely to the surface. They decide to use AZI to push them out of harm’s way, since there’s debris still falling in the water. It’s dangerous, and AZI is running out of power, but they go through with the plan. The plan starts to work when the crew makes their way to the surface, but suddenly, Omega’s capsule is caught in debris, and begins to sink back down. AZI starts to lose more and more power, but he successfully saves her, and pushes her far enough to the surface before he finally shuts down, and slowly sinks to the bottom. Omega does something extremely brave, as she opens her capsule and swims down to save AZI. She begins to lose consciousness as she runs out of air, but a sudden, well placed grapple shot from Crosshair attaches to AZI’s body, bringing both him and Omega up. To tie this up, we see them all make their way to the Marauder, and when they ask Crosshair to come, he once again states his allegiance to the Empire. Before the episode ends, we see Omega tell Crosshair that not only is the crew her brothers, but so is he. Omega, the powered down AZI, and the crew take off, as Crosshair stands on the landing platform, staring out to the sea. End of episode. But, that’s not all. After the credits, we see a wide shot of a beautiful forest planet (not Kashyyyk), and we see an Imperial shuttle fly into a facility built into the middle of a mountain. When the ship lands, we see Nala Se exit with a few clone commandos with the same striped design on their helmets, while standard commandos stand on guard. She’s approached by a human scientist, who states her admiration for Nala Se’s skills, and says they have big things planned for Se. Interestingly enough, the scientist is wearing the exact same outfit as Doctor Pershing in The Mandalorian. Interesting. Official end of episode.
This episode wasn’t bad. I know in my theory article, I had a bunch of high hopes and possibilities, but the moment I watched the ridiculous episode 13, I knew my theory was shattered. These last four episodes were not what I expected, and it’s not because I needed a major cameo. Actually, I’m disappointed in these last four episodes because of the fact that they had almost no substance. They rushed the introduction of the TK troopers due to episode 13 being absolutely useless towards the build-up of Project War-Mantle. The situation surrounding Crosshair and his chip made absolutely no sense. The hyped up implication of a Kaminoan rebellion actually meant nothing. Overall, this was a severely disappointing time. This last episode wasn’t necessarily bad, but again, this episode did nothing (besides the end credits scene) to finish this season very well. Not bad, but it was a terribly boring time yet again.
2 out of 5.
Final Thoughts
Oh man. I don’t know what to say. I started off these articles with so much energy and interest, but as these articles have come out, I’ve gotten more and more bored and uninterested in this series. I love these characters, I loved the inclusion of the certain cameos we got, and I loved the whole idea that this first season has worked on. However, I am so disappointed in the execution of said idea. It really is a shame that this season wrapped up this way, because it will definitely impact the overall hype for the second season. What I will say is that I have had a good time with this series, and I’m sure I’ll have a good time in the next season, but man this was such a great idea for the first season, and it really sucks to see that idea be rushed like this. This should’ve at least had two more episodes. At least. Ugh. Let me know what you all think. I’m sorry this article’s such a bummer, but when you’re such a fan of Star Wars like I am, you’ll understand that this genuinely does disappoint me to have so much hype for a new project, and then get more and more uninterested as time goes on. What a shame. Please be sure to follow us on Instagram and Twitter for your latest entertainment news and reviews. This has been The Wolf Den.